SV1 Set Identifier

Highlights from Scarlet & Violet


Learn more about our Scarlet & Violet base set by visiting the articles below.

Set List | Visual Set List | Set Highlights | New Archetypes | Selected Proxies

This page will be continually updated as we learn more about the set. Many Japanese-language card images below come from online sellers and will be replaced by English-language digital images as they become available.

To review this set’s card list, visit the article Scarlet & Violet—What We Know So Far.

For Collectors

The following are likely to be the most sought after cards from the set by collectors—and by players who like to use higher rarity cards in their decks.

Illustration Rare Pokémon

Special Illustration Rare Pokémon

Full Art Pokémon

Special Rarity Pokémon

Other Highly Collectible Pokémon

Other Double Rare Pokémon

Full Art Supporters

Special Illustration Rare Supporters

Gold Items, Stadium Cards, and Energy Cards

For Players

Utility Pokémon

Arboliva

Ability: Enriching Oil
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may heal all damage from 1 of your Pokémon.

[G][G][C] Solar Beam: 150 damage.

Armarouge

Ability: Fire Off
As often as you like during your turn, you may move a [R] Energy attached to 1 of your Benched Pokémon to your Active Pokémon.

[R][R][C] Flame Cannon: 90 damage. Your opponent’s Active Pokémon is now Burned.

Slowbro

Ability: Strange Behavior
As often as you like during your turn, you may move a damage counter from 1 of your other Pokémon to this Pokémon.

[W][C] Bubble Drain: 60 damage. Heal 30 damage from this Pokémon.

Quaquaval

Ability: Energy Carnival
Once during your turn, you may attach a Basic Energy card from your hand to 1 of your Pokémon.

[W][C][C] Hydro Kick: 140 damage.

Miraidon ex

Ability: Tandem Unit
Once during your turn, you may search your deck for 2 Basic [L] Pokémon and put them onto your Bench. Then, shuffle your deck.

[L][L][C] Photon Blaster: 220 damage. During your next turn, this Pokémon can’t attack.

Gardevoir ex

Ability: Psychic Embrace
As often as you like during your turn, you may attach a Basic [P] Energy from your discard pile to 1 of your [P] Pokémon. If you attached any Energy in this way, put 2 damage counters on that Pokémon. You can't use this Ability on a Pokémon that would be Knocked Out.

[P][P][C] Miraculous Force: 190 damage. This Pokémon recovers from all Special Conditions.

Klefki

Ability: Mischievous Lock
As long as this Pokémon is in the Active Spot, Basic Pokémon in play (both yours and your opponent’s) have no Abilities, except for Mischievous Lock.

[C] Joust: 10 damage. Before doing damage, discard all Pokémon Tool cards from your opponent's Active Pokémon.

Dachsbun

Ability: Well-Baked Body
This Pokémon can’t be Burned. Prevent all damage done to this Pokémon by attacks from your opponent’s [R] Pokémon.

[P][C][C] Headbutt Bounce: 100 damage.

Hawlucha

Ability: Flying Entry
When you play this Pokémon from your hand onto your Bench during your turn, you may choose 2 of your opponent’s Benched Pokémon and put 1 damage counter on each of them.

[F][C][C] Wing Attack: 70 damage.

Koraidon ex

Ability: Dino Cry
Once during your turn, you may attach up to 2 Basic [F] Energy cards from your discard pile to your Basic [F] Pokémon in any way you like. If you use this Ability, your turn ends.

[F][F][C] Wild Impact: 220 damage. During your next turn, this Pokémon can’t attack.

Revavroom

Ability: Rumbling Engine
You must discard an Energy card from your hand in order to use this Ability. Once during your turn, you may draw until you have 6 cards in your hand.

[M][C][C][C] Knock Away: 90+ damage. Flip a coin. If heads, this attack does 90 more damage.

Skwovet

Ability: Nest Stash
Once during your turn, you may shuffle your hand and put it on the bottom of your deck. If you put any cards on the bottom of your deck in this way, draw a card.

[C][C] Bite: 20 damage.

Attacking Pokémon

Spidops ex

Ability: Trap Territory
Your opponent’s Active Pokémon’s Retreat Cost is [C] more.

[G][C] Wire Hang: 90+ damage. This attack does 30 more damage for each [C] in your opponent’s Active Pokémon’s Retreat Cost.

Arcanine ex

Tera: This Pokémon doesn’t take any damage from attacks while on the Bench.

[R][R] Raging Claws: 30+ damage. This attack does 10 more damage for each damage counter on this Pokémon.

[R][R][R] Bright Flame: 250 damage. Discard 2 Energy from this Pokémon.

Wugtrio

[W] Headbutt: 30 damage.

[C][C][C] Undersea Tunnel: Flip 3 coins. For each heads, discard the top 3 cards of your opponent’s deck.

Dondozo

[C][C] Release Rage: 50x damage. This attack does 50 damage for each Tatsugiri in your discard pile.

[W][W][C][C] Heavy Splash: 120 damage.

Magnezone ex

[L] Energy Crush: 50x damage. This attack does 50 damage for each Energy attached to all of your opponent’s Pokémon.

[L][L] Pulse Launcher: 220 damage. This Pokémon also does 30 damage to itself.

Note: Ampharos ex appears as a promo in an ex Battle Deck instead of appearing directly in Scarlet & Violet Base Set.

Ampharos ex

[L] Electro Ball: 60 damage.

[L][C][C] Lightning Tail: 140+ damage. You may discard 2 Energy from this Pokémon. If you do, this attack does 100 more damage.

Banette ex

[P] Everlasting Darkness: 30 damage. During your opponent’s next turn, they can’t play Item cards from their hand.

[P][C] Poltergeist: Your opponent reveals their hand. This attack does 60 damage for each Trainer card you find there.

Drifloon

[C][C] Gust: 10 damage.

[P][P] Balloon Blast: 30x damage. This attack does 30 damage for each damage counter on this Pokémon.

Lucario

[F] Avenging Knuckle: 30+ damage. If any of your [F] Pokémon were Knocked Out by damage from an attack during your opponent’s last turn, this attack does 120 more damage.

[F][C][C] Accelerating Stab: 120 damage. During your next turn, this Pokémon can’t use Accelerating Stab.

Maushold

[C] Slap: 40 damage.

[C][C] Family Attack: This attack 70 damage for each of your Mousehold in play.

Supporters

Arven

Search your deck for an Item card and a Pokémon Tool card, reveal them, and put them in your hand. Then, shuffle your deck.

Judge

Updated to Regulation Mark G

Each player shuffles their hand into their deck and draws 4 cards.

Miriam

Shuffle up to 5 Pokémon from your discard pile into your deck. If you shuffled any cards into your deck in this way, draw 3 cards.

Penny

Return 1 of your Basic Pokémon in play and all cards attached to it to your hand.

Professor’s Research
(Professor Sada) and (Professor Turo)

Updated to Regulation Mark G

Discard your hand and draw 7 cards.

Team Star Grunt

Put an Energy attached to your opponent’s Active Pokémon on top of their deck.

Youngster

Shuffle your hand into your deck. Then, draw 5 cards.

 

Items

Crushing Hammer

Updated to Regulation Mark G

Flip a coin. If heads, discard an Energy from 1 of your opponent's Pokémon.

Electric Generator

Look at the top 5 cards of your deck and attach up to 2 Basic [L] Energy cards you find there to your Benched [L] Pokémon in any way you like. Shuffle the other cards back into your deck.

Energy Retrieval

Updated to Regulation Mark G

Put up to 2 Basic Energy cards from your discard pile into your hand.

Energy Search

Updated to Regulation Mark G

Search your deck for a Basic Energy card, reveal it, and put it into your hand. Then, shuffle your deck.

Energy Switch

Updated to Regulation Mark G

Move a basic Energy from 1 of your Pokémon to another of your Pokémon.

Nest Ball

Reprint of Nest Ball SUM 123

Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.

Pal Pad

Updated to Regulation Mark G

Shuffle up to 2 Supporter cards from your discard pile into your deck.

Pokégear 3.0

Updated to Regulation Mark G

Look at the top 7 cards of your deck. You may reveal a Supporter card you find there and put it into your hand. Shuffle the other cards back into your deck.

Pokémon Catcher

Updated to Regulation Mark G

Flip a coin. If heads, switch in 1 of your opponent's Benched Pokémon to the Active Spot.

Rare Candy

Updated to Regulation Mark G

Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card onto the Basic Pokémon to evolve it, skipping the Stage 1. You can’t use this card during your first turn or on a Basic Pokémon that was put into play this turn.

Switch

Updated to Regulation Mark G

Switch your Active Pokémon with 1 of your Benched Pokémon.

Ultra Ball

Updated to Regulation Mark G

You can use this card only if you discard 2 other cards from your hand.

Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

Pokémon Tools

Defiance Band

If you have more Prize cards remaining than your opponent, the attacks of the Pokémon this card is attached to do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

Exp. Share

Updated to Regulation Mark G

When your Active Pokémon is Knocked Out by damage from an attack from your opponent’s Pokémon, you may move 1 Basic Energy card from that Pokémon to the Pokémon this card is attached to.

Rock Chestplate

The [F] Pokémon this card is attached to takes 30 less damage from attacks from your opponent’s Pokémon (after applying Weakness and Resistance).

Vitality Band

Updated to Regulation Mark G

The attacks of the Pokémon this card is attached to do 10 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

Everything Else

Beach Court

The Retreat Cost of each Basic Pokémon in play is [C] less.

Mesagoza

Once during each player’s turn, that player may flip a coin. If heads, that player searches their deck for a Pokémon, reveals it, and puts it into their hand. Then, that player shuffles their deck.